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Cecil
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PostSubject: Misc. Map Suggestions   Sun Mar 30, 2008 3:57 pm

Map Suggestions posted below. A list of suggestions and whether or not it is accepted (Yes, No, Maybe) will be posted below.

Ex. will edit your post in response.
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PostSubject: Re: Misc. Map Suggestions   Mon Mar 31, 2008 8:21 pm

NOTE: Still being worked on

Spawns (For the map I seen).

Here's how this works: each side has the similar units & buildings (almost), but for reasons of change/taste, I suggest there be at least 1 hero on each side side, along with it's each specific units.

Types of Buildings
Hero Hiring Structure
Player Base
Tower

Types of Units
- Normal Spawn -
Melee
Heavy Melee
Ranged
Artillery
Caster

- Other Units -
Faction Leader
Player's Hiring Unit
Hire-able Guard
Hire-able Repairman
Hire-able Healer (Covers Hp & Mana)
____________________
____________________
Neutral & Items
Goblin Merchant - Neutral Structure
(NOTE: all items are stackable unless it says they are not specifically in the description)
Sells:
<> Boots of Speed - Cost: ???x/y
Enhances the bearer's move speed by XX. Only equitable by Player's Hiring Unit.
<><> Rune of Might - Charged Active Item - Cost: ???x/y
Increases attack damage dealt by X for Y seconds (short mount of time). 3 charges.
<><><> Lost Ledger of Zy'efab - Charged Active Item - Cost: ???x/y
Decreases spell damage taken by X, for Y seconds. 1 charge.
<><><><> Ardent Protector - Passive Stat Booster - Cost: ???x/y
Raises the armor of the wearer by X; is destroyed Y seconds after the hero's armor falls below Z%.
<><><><><> Arcane Relic - Passive Stat Booster -
Increases mana capacity by X%; is destroyed Y% seconds after hero's mana falls below Z%.
<><><><><><> Survival Tactics - Passive Stat Booster -
Increases hp capacity by X%; is destroyed Y% seconds after hero's hp falls below Z%.

____________________
____________________
Buildings
Orks
Hero Hiring Structure: Great Hall
Player Base: Pig Farm
Tower: Watch Tower

Crusaders
Hero Hiring Structure: Town Hall
Player Base: Farm
Tower: Guard Tower

Units
Orks
- Normal Spawn -
Melee: Grunt
Heavy Melee: Tauren
Ranged: Troll Headhunter -> Troll Berserker
Artillery: Raider -> Demolisher
Caster: Orc Shaman

- Other Units -
Faction Leader: Thrall
Player's Hiring Unit: Peon
Hire-able Guard: Goblin Shredder
Hire-able Healer: Troll Witch Doctor
Hire-able Repairman: Goblin Worker (Requires skin; will link)

Crusaders
- Normal Spawn -
Melee: Footman
Heavy Melee: Knight
Ranged: Rogue (Javelin-throwing Rogue Mercenary model) -> Dwarven Rifleman
Artillery: Mortar -> Siege Tank
Caster: Sorcerer

- Other Units -
Faction Leader: Lord Garithos
Player's Hiring Unit: Male Villager
Hire-able Guard: Spell Breaker
Hire-able Healer: Chaplain
Hire-able Repairman: Peasant
____________________
____________________
EDIT Updates
Tues, April 01 - Completed "Units" section; Added "Neutral & Items" section
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PostSubject: Misc. Suggestions   Tue Apr 01, 2008 6:00 pm

Misc. Suggestions
- Heroes have a maximum level of 5. When a hero dies, the controller of the killed hero cannot hire another one for X seconds.


Last edited by Justitia on Tue Apr 01, 2008 6:43 pm; edited 1 time in total
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PostSubject: Re: Misc. Map Suggestions   Tue Apr 01, 2008 6:41 pm

Stats
Numbers. It's going to boil down to this eventually... so I've brewed up some suggestions.
5 ranks of everything: Hp, Mana, Armor, and so on- makes for a very easy way to balance.

Hero Stats
Hp
How much damage the hero can take before they die.
||||| - 250 hp at start; gains 5 hp-per-level.
||||| - 300 hp at start; gains 8 hp-per-level
||||| - 350 hp at start; gains 11 hp-per-level
||||| - 450 hp at start; gains 14 hp-per-level
||||| - 500 hp at start; gains 17 hp-per-level.

Mana
How large the capacity of a hero is; mana is required to cast spells.
||||| - 100 hp at start; gains 3 mana-per-level
||||| - 150 hp at start; gains 6 mana-per-level
||||| - 200 hp at start; gains 9 mana-per-level
||||| - 250 hp at start; gains 12 mana-per-level
||||| - 300 hp at start; gains 5 hp-per-level - 15 mana-per-level

Armor
How large the capacity of a hero is; mana is required to cast spells.
||||| - 1 armor at start; gains .5 armor/level
||||| - 2 armor at start; gains 1 armor/level
||||| - 3 armor at start; gains 1.5 armor/level
||||| - 250 hp at start; gains 2 armor/level
||||| - 3 armor at start; gains 2.5 armor/level

Building Stats
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PostSubject: Re: Misc. Map Suggestions   Fri Apr 04, 2008 4:47 am

Modes

War Mode
AoS-ish mode, containing a more complex system than the others (as well as taking more time to play/finish).
Max level: 5. Teams: 2. Bases: 1-per-team (for now).
Arena Mode
Two teams pit against each other in non-stop action. to take out the others' base structure.
Minimal focus on spawn/creeps.
'FFA Mode'
Every player for themself- last person standing wins.
Each person has one base which they can revive from, and once that dies, they can no longer revive their hero (but gain a small boost of stats or something), and then lose when die the last time.

Point System
Points would be awarded to the winning player/team (whatever may be the case), to give them a choice to chose the next game.

War mode - Winning Team Votes on next game
Arena mode - Winning Team Votes on next game
FFA mode - Winning Player Votes on next game
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