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Cecil
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PostSubject: Hero Suggestions Thread   Sun Mar 30, 2008 3:35 pm

Hero suggestions may be posted in this thread, below.

If you want to review/comment these heroes, post in the Hero Review Thread. <óClick
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NOTE: The hp/mana, etc., traits are selected as an example.
Edit this post to copy and paste the format (and edit it yourself) for efficiency.
Hero format suggested to follow:


<Name>
HP: |||||
Mana: |||||
*Attack Speed: |||||
Move Speed: |||||
Model: <W3 Base Model Here>

Abilities
<Ability Name>
Ability Text.
Description:
NOTE: (Important things to note). This is optional.

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* Hero is attacking melee range, waving the wand.
** Credit to Ex. for this neat idea.


Last edited by Justitia on Mon Mar 31, 2008 4:23 pm; edited 5 times in total
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PostSubject: Warden Hero   Sun Mar 30, 2008 4:29 pm

Oracle
HP: |||||
Mana: |||||
*Attack Speed: |||||
Move Speed: ||||
Model: Far Seer

Abilities
Zap!
The Oracle sends an electrical shock to the tail of his wolf to increase it's move speed for X seconds.

Foresight
The Oracle meditates for X seconds; after channeling, a portion of the map is revealed for Y seconds.

Lightning Strikes
Launches a lightning bolt from the hero going infinitely onwards. On it\'s way, small damage is dealt around it.
Description: This spell would be used in synergy with Foresight.
NOTE: Does not effect buildings.

Conduct - Combo Starter
The Oracle calls power from the high skies, opening up the choice of other abilities to be used.
Channels for X seconds.

Description: The Oracle channels this spell for X seconds; after it's finished, the hero has 2 seconds to chose what ability to use next. After that ability is chosen, the Oracle must re-use this spell to access the Combo Brance'd spells usable after channeling.
>>>>>***Lightning Orbs - Conduct, Brach Ability
Summons 1 or 2 lightning orb/s which wander around the oracle. Should and enemy unit come into contact with an orb, the orb will destroy itself, damaging and stunning the enemy in the process.
Layer able for up to X orbs.

Description: You basically have a % to get an extra orb when chosen. You can only have X orbs at once to prevent imbalance- if you chose to use it when you maximum, it will go through, but nothing will happen and you will receive a notice that you cannot stack anymore.
NOTE: You will also receive a notice that you have hit the maximum orbs.

_____________________
_____________________
Credits & Notes
* Hero is attacking melee range, waving the wand.
** Credit to Ex. for this neat idea.
*** Credit to Ex. for inspiring this spell.


Last edited by Justitia on Sun Mar 30, 2008 5:02 pm; edited 4 times in total
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PostSubject: Re: Hero Suggestions Thread   Sun Mar 30, 2008 4:40 pm

Oracle Ability:

Lightning Orbs - Summons 2-3 lightning orbs which wander around the oracle. Should and enemy unit come into contact with an orb, the orb will destroy itself, damaging and stunning the enemy in the process.
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PostSubject: Re: Hero Suggestions Thread   Sun Mar 30, 2008 6:20 pm

Nature's Bow
HP: |||||
Mana: |||||
Attack Damage: |||||
Attack Speed: |||||
Move Speed: |||||
Model: Sylvanas (Alive)

Abilities
*Volley
Precisely Aiming her bow, she launches an attack in a distance, an arrow to strike her target.
Description: Long charge, but pays off with higher than normal attack damage.

"Attack, Sisters!" - Charged Attack
The Archer summons two sisters to her side, aiding her in a full-frontal attack at the enemy, launching a total of 3 arrows at once.
Description: This is decently long charged, high damage attack that has a small AoE, making it difficult to connect with the intended target. Two "high elven" archers would be summoned at this time, and all 3 units would shoot one arrow into the AoE. After the arrows hit the ground, the archers dissapear.

Heed The Call - Combo Starter
<> Become The Forest - Heed The Call, Branch Ability
Assuming the rituals of the Dryad, Nature's Bow permanently becomes one with the chosen tree, restoring a fraction of her hp, and gaining the Entangle ability- if she is separated from the spirit of the chosen tree (by means of physical force), she then dies. However, if it is ended naturally, you are separated from the tree and stunned for 2 seconds.
Description: In essence, you target a tree within melee range of yourself, for X seconds, and are unable to release. While intertwined, you gain an entangle ability which you target the ground; all units near that targeted area are entangled for a short amount of time and time. While in this form, your chosen tree would give off no sign which your were at that time.
NOTE: Nature's Bow cannot enter trees when 'DeBuffed'.
<><> One With The Animals

Mark - Combo Starter
The Oracle calls power from the high skies, opening up the choice of other abilities to be used.
Channels for X seconds.

Description: The Oracle channels this spell for X seconds; after it's finished, the hero has 2 seconds to chose what ability to use next. After that ability is chosen, the Oracle must re-use this spell to access the Combo Brance'd spells usable after channeling.
<> Fairy-Touched Arrow - Mark, Branch Ability
Blessed by Nature's own friends- the fairies-Nature's Bow selects a special arrow for her next strike, which is a player-controlled arrow that deals high damage to a single target, but moves at a slow rate.
Description: The player launches this high damage, slow-moving arrow which lasts for Y seconds and
<><> Night breeze Arrow - Mark, Branch Ability

_____________________
_____________________
Credits & Notes
* This ability replaces Nature's Bow's would-be, normal attack.
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PostSubject: Re: Hero Suggestions Thread   Wed Apr 02, 2008 1:54 pm

(New) Lightning Orb:
Summons one large, slow moving Lightning orb to wander around the Far Seer.

Detonate:
Instantly destroys summoned Lightning Orb, damaging all nearby enemies.
(Can only be used when you have released a Lightning Orb)

*Just made this spell today, works well in-game.
**Might lower the damage and orb size to allow more than one orb to be summoned at a time, however.
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PostSubject: Re: Hero Suggestions Thread   Thu Apr 03, 2008 2:16 pm

Hand of Justice
HP: |||||
Mana: |||||
Attack Type/Attack Speed: Melee|||||
Move Speed: ||||
Model: Far Seer

Abilities
Zap!
The Oracle sends an electrical shock to the tail of his wolf to increase it's move speed for X seconds.

Foresight
The Oracle meditates for X seconds; after channeling, a portion of the map is revealed for Y seconds.

Lightning Strikes
Launches a lightning bolt from the hero going infinitely onwards. On it\'s way, small damage is dealt around it.
Description: This spell would be used in synergy with Foresight.
NOTE: Does not effect buildings.

Conduct - Combo Starter
The Oracle calls power from the high skies, opening up the choice of other abilities to be used.
Channels for X seconds.

Description: The Oracle channels this spell for X seconds; after it's finished, the hero has 2 seconds to chose what ability to use next. After that ability is chosen, the Oracle must re-use this spell to access the Combo Brance'd spells usable after channeling.
>>>>>***Lightning Orbs - Conduct, Brach Ability
Summons 1 or 2 lightning orb/s which wander around the oracle. Should and enemy unit come into contact with an orb, the orb will destroy itself, damaging and stunning the enemy in the process.
Layer able for up to X orbs.

Description: You basically have a % to get an extra orb when chosen. You can only have X orbs at once to prevent imbalance- if you chose to use it when you maximum, it will go through, but nothing will happen and you will receive a notice that you cannot stack anymore.
NOTE: You will also receive a notice that you have hit the maximum orbs.

_____________________
_____________________
Credits & Notes
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